Showing posts with label Outdoor Games. Show all posts
Showing posts with label Outdoor Games. Show all posts

Saturday, July 2, 2011

Frisbee Tips - Common Mistakes

I figured I would put together a little set of tips for new Frisbee players out there. I will cover the three largest mistakes I see.

#1 Not enough spin.

A lot of people when they first start learning how to throw have discs that wobble a lot. The wobble can be avoided by providing enough spin on the disc.

Solution: Spin comes from the wrist and is a snapping motion that follows the arc of your arm. One way to practice getting enough spin on the disc is to hold your bicep against your ribs with your non-throwing hand and then try to throw. Because your arm is strapped against your body, both the force to make the throw go forward and the spin needed to keep it flat must be provided by your wrist.

#2 Too much spin/Late Release.

The too much spin problem usually comes hand in hand with a late release. As players try to put more spin on the disc they often hold on for too long and the trajectory of the disc ends up going to the right on a backhand and to the left on a forehand.

Solution: This late release can be avoided by reminding the player to always release the disc as soon as the wrist is in line with the forearm. If it is later than this, often times the disc will end up going in a direction you don't want it to.

#3 Stepping forward.

The last problem that is often seen is that people try to step forward while throwing. When you have no mark on you this is no problem, however as soon as someone is defending your throws they will be in front of you and you will have nowhere to step.

Solution: Always step outwards, from your plant you should be making a step directly in line or even backwards a little bit to allow you to throw unimpeded by your marks defense. This one is an easy fix in terms of helping the person correct it, but unfortunately can take a long time to get into muscle memory so that it is done immediately.

Those are my tips for now, also comment moderation is off thanks to the suggestion by icey.

Until next time, get out there and enjoy the weather!

Monday, June 27, 2011

Housing/Zombie Ball

So I recieved notice today that the first place my friend and I were looking at panned out! We somehow managed to beat out those rotten girls even though they wanted to rent a month ahead of us. YES! I am supremely excited because like a lot of you mentioned, finding a place to rent can be difficult. August 1st here I come!

In other news here is the first draft of the rules for Zombie Ball. Let me know if you think any changes should be made for clarity.


Zombie Ball Offical Rules

# of Players: 4 or more
Length: 30 minutes to 3 hours
Objective: Be the last player "alive".
Equipment: Ball
Playing Field: An area no larger than half a soccer field, and no smaller than a six yard box with clear boundaries on all sides. Adjust to fit the # of Players.

Beginning of the Game:

All players begin the game with 3 lives. Whenever a player has lives remaining they are deemed "alive". When all lives have been depleted the player "dies" and for the rest of the game is a mindless zombie.

Zombification and Losing Lives:

Players lose lives by having a ball hit their bodies and immediately after hit the ground with no contact made on any other players. In the case of ricochets of multiple players, the last player that was hit before the ball touched the ground loses a life. When all lives are depleted a player becomes a zombie for the player that threw the eliminating strike. Becoming someones zombie means that you are now owned by whoever killed you. Your goal from then on is to be loyal to your master and try to kill other players so they can join your zombie empire.

In the case of ricochets this would mean it would be the initial thrower who would take control of a zombie and not the player that ricocheted the ball. In the case of a zombie killing off a player, the player who owns the zombie assumes control of the new zombie. Zombies can be killed as well, however when a zombie is killed they simply transfer to be controlled by the player that hit them.

Initialization of the Throwing Procedure:

Gameplay begins by juggling the ball in the center of the group until the number of juggles reaches a count of five. Juggles may be performed using any part of the body save the hands and arms. If at any point during the count a juggle is made off of a hand or arm, the offender lets it be known and the juggle starts again. Juggles cannnot be accumulated by a single player juggling the ball multiple times. The first player to begin juggling gives one juggle to the count, to add more juggles to the count the ball must first be played off of another player. Essentially only the first touch counts, then the ball must be played to another player before more touches can be added. Another way to think of it is that a minimum of 4 passes must be made for the ball to reach a count of five. After the fifth count the ball may be grabbed with the hands and then thrown at an opposing player to eliminate their lives. If the player the ball is thrown at catches the throw, play continues as normal and the throw is considered a pass.

Strategy:

Players all begin on seperate teams and as such it can be difficult to eliminate other players without passing the ball during the throwing phase. Being in possesion of the ball, throwing the ball to an enemy player in the begining poses very little risk to you as if they drop the ball you have eliminated a life of theirs, and there is no penalty for them catching the ball.

Summation:

There are two phases, the counting phase and the throwing phase. The counting phase consists of juggling the ball until a count of five is achieved at which point the ball may be grabbed with the hands. This initiates the throwing phase.

The throwing phase is how players lose lives and eventually turn into zombies. For a life to be lost the throw must hit a player and then the ground without anything in between. When all lives are lost, a player becomes a zombie and must mindlessly help their owner in hunting down other players.

Sunday, June 26, 2011

New Game - Zombie Ball/Looking for Housing

Today was a busy day but in the end something amazing was formed. I was down at the beach with my ultimate team and a few other people for a barbecue/party thing. In any case, we had a volleyball and started juggling it around when an old game I used to play with my soccer team came into my head.

The premise was simple, everyone stands in a circle and takes turns juggling the ball, once the juggle count gets to five you are allowed to grab the ball with your hands. At this point in the game the object is to throw the ball and hit someone to get them out. If they catch the ball it is considered a pass and they get the chance to hit someone. From this basic set of rules more were added and eventually Zombie Ball was created. I will be posting the full rules on here tomorrow, the game is great for 5 or more players. All you need is a ball and some open space and you are set.

In other news me and my friend went looking for some housing today for the upcoming school year and found some nice places. The first place we looked at was very utilitarian, two bedrooms, a washer and dryer, a bathroom with a shower and a kitchen with a fridge, sink, dishwasher and electric stove. The guy renting it was super nice but we are pretty sure this pair of girls will get it because A. They are girls and B. In the eyes of renters all adolescent men are partying drunkards who will play loud music and break stuff.

In any case we have our fingers crossed for that one but it does not look too bright. The second property was much the same but had a larger dining area as a plus, but a washer and dryer in the middle of the kitchen as a minus. We will be checking out a few more places but for a first try at renting a house we are pretty pleased with ourselves.

Zombie Ball rules will be up soon, along with a new puzzle :)